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Zork Zero graphic

Walkthrough by Bruce A. Smith

This solution was first published in The Book of Clues edited by Shay Addams

Zork Zero is actually a prequel, taking place before Zork I. It is larger than any of the Zorks that were released before it, containing many logic puzzles you may have seen elsewhere, such as the Towers of Hanoi/Bozbar. There are a ton of original Steve Meretzky challengers as well. Set aside a month for this one, but it will be time well spent.

Things you need to know when using this solution:

During the game the jester will inevitably show up and play pranks on you. He will also help you at times. If he hands you a slate, keep it. If he drops a scroll at your feet, get that too. When a breeze blows a funny paper into the room you're in, make sure to get it. For inventory management, keep these items by the cauldron in the banquet hall, and the walkthrough will instruct you when to use them.

Should the jester send a bedbug after you, sleep or sing a lullaby to get rid of it. If you have trouble breathing, remove and drop the clown nose. If the jester turns you into an alligator, causing you to drop your possessions, wait until you return to human form and pick up everything. This may cause problems where the ceramic pigeon is concerned. If so, you can always restore the game. The jester might also send a bat after you, who will fly you off to another location in the game. You can restore here as well, retrace your steps, or use a map of the game to get back to where you were.

Zork Zero accepts "X" as an abbreviation for examine and "G" as an abbreviation for again. These abbreviations are used in this walkthrough.

Also, keep your eye on the ceramic pigeon because it will sometimes be necessary to get it twice where the walkthrough only says to get it once. This is because the pigeon sometimes avoids your grasp when you reach for it.

Intro

NE. S. W. E. W. X MAN. HIDE UNDER TABLE. GET UP. GET SCRAP.

Great Hall

U. S. X REBUS. S. PRESS BUTTON. GET BAG. N. X REBUS. N. D. DROP BAG. S. S. GET SCEPTRE. SIT ON THRONE. SNAP FINGERS. GET UP. S. GET CANDLE. N. N. N. N. E. PUT SCEPTRE IN CAULDRON. W. RING DOORBELL. ANSWER TIME. N.

Village Area

NW. NW. U. TURN WHEEL. D. NW. NW. SW. OPEN LOCKER. GET KEY. NE. NE. SE. E. S. READ TENETS. N. N. ANSWER BOOKKEEPER. GET ZORKMID. S. E. S. GET PACKAGE. N. E.

Frobozzo Building

U, (18 Times). S. GET T-SQUARE. N. D (18 Times). D. PRESS BUTTON. S. GET ON STAND. GET OFF. GET VIOLIN. GET ON. GET OFF. N. U. E. N. GET RING. S. W. W. W. W. NW. SW. SE. SE. SE. SE. S. E. PUT T-SQUARE AND VIOLIN IN CAULDRON. DROP ALL EXCEPT KEY. W. W. S. SW.

West Hall

UNLOCK DOOR WITH KEY. DROP KEY. OPEN DOOR. W. S. GET DUMBELL. N. E. NE. N. E. E. PUT DUMBBELL IN CAULDRON. GET PACKAGE. OPEN PACKAGE. DROP PERCH AND PACKAGE. GET PIGEON. GET CANDLE. S. W. S. S. S. S. W. SW. U.

Solar

GET KEY. ANSWER Y. W. S. GET GLOVE AND CLOAK. DROP PIGEON. GET PIGEON. GET PERCH AND ZORKMID. W. S. D. D. WEAR GLOVE. X DOOR. TURN DIAL TO 80. OPEN DOOR. S. GET STOCK. REMOVE GLOVE. DROP GLOVE. N. N. GET ALL. S. U. N. GET SCREWDRIVER. S. SW. S. W.

Construction Site and the Plain

W. SW. SE. W. W. N. NE. INSTALL NW-SE PASSAGE IN NW WALL. NW. N. NE. NE. INSTALL N-S PASSAGE IN NORTH WALL. N. W. SW. SW. SW. W. NW. DROP PERCH. WEAR CLOAK. E. E. E. GIVE PIGEON TO KNIGHT. REMOVE CLOAK. GET PIGEON. (KNIGHT, W. N. N. - All one command). DROP PIGEON. GET PIGEON. GET HARDHAT. (KNIGHT, E. S. S.). DROP PIGEON. GET PIGEON. DROP CLOAK. GET PERCH. SE. E. NE. NE. NE. E. S. SW. SW. S. SE. SW. S. E. E. NW. NE. E. E. S. S.

Toll Plaza and the Orb Room

PUT ZORKMID IN BASKET. S. E. D. GET ALL. U. W. N. N. N. N. NE. U. E. DROP ORBS. DROP HAT. N. PUT STOCK AND SCREWDRIVER IN CAULDRON. DROP PERCH. S. SE. UNLOCK DOOR WITH KEY. DROP KEY. OPEN DOOR. E. N.

Library

LOOK UP MEGABOZ. LOOK UP BROGMOIDISM. LOOK UP JESTER. (Make a note of his middle name, it is random.) LOOK UP BORPHBELLY STEW. LOOK UP ZILBEETHA. LOOK UP FAMATHRIA. LOOK UP FOOBUS. TOUCH ARMOR. G. G. GET LANCE. S. E. GET WAND. E. U. OPEN LARGE DOOR. N. N. GET GOGGLES. S. S.

Tower of Bozbar

OPEN SMALL DOOR. The object here is to move all the pieces to the right post. You can't place a heavy weight on a lighter weight. If you do not put a number 1 weight on a 3 or a 5-ugh weight, and do not place a 2 on a 4 or 6-ugh weight, this puzzle is not to hard to solve. Otherwise here's how to do it:

1-L. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. (You should now have three weights on the left.)

4-R. 1-R. 2-C. 1-C. 3-R. 1-L. 2-R. 1-R. (Now there should be four weights on the right.)

5-L. 1-C. 2-L. 1-L. 3-C. 1-R. 2-C. 1-C. 4-L. 1-L. 2-R. 1-R. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. (Five weights on left.)

6-R. 1-R. 2-C. 1-C. 3-R. 1-L. 2-R. 1-R. 4-C. 1-C. 2-L. 1-L. 3-C. 1-R. 2-C. 1-C. 5-R. 1-L. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. 4-R. 1-R. 2-C. 1-C. 3-R. 1-L. 2-R. 1-R. (All six on right.)

OPEN LARGE DOOR. N. E. GET MANUSCRIPT. W. S. OPEN SMALL DOOR. Now we move the tower to the left:

1-C. 2-L. 1-L. 3-C. 1-R. 2-C. 1-C. (Three on center.)

4-L. 1-L. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. (Four on left.)

5-C. 1-R. 2-C. 1-C. 3-R. 1-L. 2-R. 1-R. 4-C. 1-C. 2-L. 1-L. 3-C. 1-R. 2-C. 1-C. (Five on middle.)

6-L. 1-L. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. 4-R. 1-R. 2-C. 1-C. 3-R. 1-L. 2-R. 1-R. 5-L. 1-C. 2-L. 1-L. 3-C. 1-R. 2-C. 1-C. 4-L. 1-L. 2-R. 1-R. 3-L. 1-C. 2-L. 1-L. (All six on left.)

OPEN LARGE DOOR. N. W. GET CUP. DROP PIGEON. GET PIGEON. PUT MANUSCRIPT AND LANCE IN CAULDRON. DROP CUP AND WAND. W. W. S. SW. W. N.

Peggleboz and the Shell Game

READ INSTRUCTIONS. PLAY PEGGLEBOZ. There are several ways to beat Peggleboz, this is one of them:

O-G. M-O. F-N. T-I. P-N. N-F. E-J. A-E. F-C. B-D. H-C. C-F. R-H. F-P. P-R. U-L. H-R. S-Q. Q-G. X.

WEAR GOGGLES. N. (Note where the jester hides the Zorkmid Bill.) POINT AT it. REMOVE GOGGLES. DROP GOGGLES. DROP PIGEON. GET PIGEON. PUT BILL IN CAULDRON. S. W. D. SW. S. S.

Port Foozle

E. ANSWER (The Jester's middle name from the encyclopedia.) GET BOMB. W. W. W. SW. SW. SW. SE. READ SIGN. NE. READ LEFT DOOR. READ CENTER DOOR. READ RIGHT DOOR. ENTER the door that mentions Veritassi Territory. GET SHOVEL. D. W. W. DROP PIGEON. N. TAKE NUMBER. GET BOX. READ SIGN. WAIT (until the exectioner calls your number). EXECUTIONER, BEHEAD ME. DROP TICKET. W. N.

Double Fanucci

SIT. Keep playing until the jester discards trebled frumps. (Until then, it doesn't really matter what plays you make, as long as you draw often enough to keep four cards in your hand.) Now undertrump three cards in a row. GET BROOM. GET UP. S. E. GET PIGEON. GET SLATE (The jester should have given it to you by now.) W. N. NW. NW. NW. NW.

Outer Bailey

GET ON STUMP. READ SLATE. DROP SLATE. Follow directions on slate. DIG WITH SHOVEL. OPEN CHEST. GET CROWN. DROP SHOVEL. DROP PIGEON. GET PIGEON. PUT CROWN IN CAULDRON. GET FUNNY PAPER. (Hopefully you picked it up when you saw it and left it here or you read it and recorded which slab to look under.) S. SE. E. S. OPEN TRAP DOOR. D. READ PAPER. LOOK UNDER the slab that the paper indicates. DROP PAPER. S. S. S.

Dungeon

SE. SWEEP WEBS. DROP BROOM. GET FLASK. NW. SW. OPEN torture devices until metronome falls from ceiling. GET METRONOME. NE. D. GET CAP. U. ANSWER TRIPLET. DROP PIGEON. GET PIGEON. PUT FLASK AND METRONOME IN CAULDRON. GET PERCH. S. W. D. SE. E.

Lake Area

GET ON DOCK. GET ON YACHT. X CONTROLS. WEAR CAP. PRESS BLUE. PRESS WHITE. D. OPEN BOX. GET PELLET. DROP BOX AND PELLET. OPEN BATHYSPHERE. GET IN. CLOSE BATHYSPHERE. PUT HAND IN WALDO. GET PELLET. TURN LIGHT ON. D. WAIT. G. G. G. DROP PELLET. GET RUBY. U. WAIT. G. G. G. REMOVE HAND. OPEN BATHYSPHERE. OUT. GET RUBY. U. PRESS GREEN. OUT. OUT. S. W. GET ON CAMEL. E. N. W. GET OFF. W. ANSWER MUSIC. E. S. E. NE. GET FOX. N. E. GET AMULET. WEAR AMULET. PUSH BOULDER. N.

Grotto

PRESS BUTTON. DROP ALL. GET PIGEON, CANDLE AND BOMB. W. GET CANDLE, GRAVEL AND BOMB. D. THROW BOMB. U. GET PIGEON. W. GET ALL. GET PIGEON. W. GET ALL. GET PIGEON. GET ALL. NE.

Shrine

PUT ALL GRAVEL IN BOWL. TOUCH ELIXIR. SW. S. W. N. GET SADDLE AND ROOSTER. S. E. N. W. GET ALL. GET PIGEON. U. U. E. N. DROP PERCH. REMOVE CAP. PUT CAP, SADDLE AND DIPLOMA IN CAULDRON. GET WAND. E. D. GET WALNUT. U. W. W. N. GET WORM. S. W. WAVE WAND AT LOBSTER. GET NUTCRACKER. S. SW. W. W.

West Wing

OPEN WALNUT WITH NUTCRACKER. SHOW WALNUT TO JESTER. EAT WALNUT. W. DROP PIGEON. IN. PRESS RIGHT BUTTON. WAIT. G. G. G. OUT.

Fenshire

S. E. N. SHOW FOX TO JESTER. DROP ALL. GET ROOSTER. N. DROP ROOSTER. S. GET WORM. N. DROP WORM. GET ROOSTER. S. DROP ROOSTER. GET FOX. N. DROP FOX. S. GET ROOSTER. N. GET BLOCK. S. E. S.

Hothouse

To win at Snarfem, do what the flowers in the upper corners tell you to do. The left corner tells you which pile to pick. The right tells you how many pebbles. GET FAN. N. N. GET ALL EXCEPT SHELL. S. W. N. IN. PRESS LEFT BUTTON. WAIT. G. G. G. OUT. GET PIGEON. PUT FAN IN CAULDRON. GET PERCH. S. GET ORBS. W. D. S. GET TOBOGGAN. N. U. E. SE. E. S. D. D.

Oracle

PUT RUBY IN DEPRESSION. DROP PERCH. X AMULET. Every time the oracle blinks, the amulet changes. When only one eye is open on the amulet, ENTER ORACLE.

Gray Mountains

DROP TOBOGGAN. SIT. LOOK AT FIERY ORB IN MIRROR. LOOK AT GLITTERY ORB IN MIRROR. LOOK AT SMOKY ORB IN MIRROR. LOOK AT MILKY ORB IN MIRROR. DROP all the orbs except for the one that you saw the young maiden in. GET OFF. GET TOBOGGAN. THROW TOBOGGAN NORTH. NW. W. GET MODEL. DROP PIGEON. GET PIGEON. DROP MODEL. GET PERCH. X AMULET. WAIT until no eyes are open. ENTER ORACLE.

Flathead Fjord

D. DROP PERCH. RUB AMULET. N. W. GET ALL EXCEPT PIGEON. U. SE. WAVE WAND AT SNAKE. OPEN CAGE. GET ROPE. NW. D. GET PIGEON. TIE ROPE TO SPIRE. D. GET ALL. DROP PIGEON. GET PIGEON. GET PERCH. U. PUSH BUTTON. NE. D. PUT ORB ON ALTAR. GET FLOWER. U. SW. SW. PUT BLOCK IN HOLE. S. GET SAPPHIRE. RUB AMULET. N. W. GET ALL. GET PIGEON. U. U. E. N. DROP SAPPHIRE AND PERCH. GET LANDSCAPE. PUT LANDSCAPE AND EASEL IN CAULDRON. W. S. W. SW. W. W. IN. PUSH RIGHT BUTTON. WAIT. G. G. G. OUT.

Fenshire Revisited

S. E. PUT FLOWER IN VASE. E. GET LADDER. DROP PIGEON. GET PIGEON. DROP LADDER. GET CUP. W. S. D. D. D. GET LANTERN. D. D. NE. D. D.

Under the World

W. W. U. DRINK POTION. LISTEN TO FUNGUS. Note name of cousin. DROP PIGEON. GET PIGEON. GET ALL EXCEPT PACKAGE. S. GET HAT. SE. E. S. D. D. DROP RING AND SAPPHIRE. DROP PERCH, CUP AND LADDER. X AMULET. ENTER ORACLE when 4 eyes are open.

Antharia

WEAR HARDHAT. E. N. N. PRESS BUTTON. NW. GET PEN. SE. S. SW. W. REMOVE HAT. DROP HAT. W. SW. GET CLUB. SE. E. U. E. SE. LIGHT LANTERN. COUGH. SICKLY WITCH, HELLO. GET VIAL. NW. X NEST. GET TIE. W. D. GET ALL. TURN LANTERN OFF. DROP PIGEON. GET PIGEON. GET PERCH AND MODEL. U. U. N. W. NW. N. PUT TIE, MODEL AND PEN IN CAULDRON. W. S. DROP PERCH. E. SE. E. S. D. D. GET LADDER AND SAPPHIRE. GET CUP AND RING. DROP LANTERN. X AMULET. ENTER ORACLE when 3 eyes are open.

Fublio Valley

SW. W. U. U. U. U. U. U. DRINK POTION. FIND the cousin mentioned by the ear fungus. GET LITTLE FUNGUS. D. D. D. D. D. D. E. SE. S. D. WEAR RING. GET SAPPHIRE. REMOVE RING. DROP ALL. GET LADDER AND KEY. GET WAND, VIAL AND CANDLE. U. N. NW. S. W.

Megaboz's Hut

DROP LADDER. CLIMB LADDER. OPEN TRAP DOOR. U. PRESS BUTTON. UNLOCK TRUNK WITH KEY. DROP KEY. OPEN TRUNK. GET NOTEBOOK AND FLY. D. READ POEM. (The words to the blanks in the poem are provided by the rebus in the castle. It tells you how to get the key to the trunk that you just opened.) E. N. SE. E. NE. GET VIAL. SW. W. S. D. GET LITTLE FUNGUS. GET PIGEON.

The Flamingo and the Testing Room

DROP ALL. GET BAG, WAND AND CANDLE. W. WAVE WAND AT FLAMINGO. GET FLAMINGO. E. D. N. N. PUT FLAMINGO IN LEFT BOOTH. GET IN RIGHT BOOTH. OPEN BAG. WAIT (until lawn ornament becomes flamingo). PRESS BLACK BUTTON. EAT FOOD. WAIT (until you are human again). GET AMULET AND CANDLE. WEAR AMULET. OUT. S. S. U. GET SMALL VIAL AND LARGE VIAL. GET LITTLE FUNGUS. GET PIGEON. D. D. D. D. D. NE. D. D.

Under the World Revisited

W. W. U. DROP LITTLE FUNGUS. IN. GET WAX. DROP PIGEON. GET PIGEON. GET FLY AND PERCH. S. S. S. S. W. U. U. U. U. GET FLY. D. D. D. D. E. E. D. N. N. D. DROP PERCH. ENTER ORACLE. RUB AMULET. W. S. SW. GET FLY. W. N. W. GET ON CAMEL. E. S. S.

Great Undergound Desert

SW. SE. SE. NE. GET OFF. FILL LARGE VIAL. FILL SMALL VIAL WITH LARGE VIAL. EMPTY SMALL VIAL. FILL 4-GLOOP VIAL WITH 9-GLOOP VIAL. EMPTY 4-GLOOP VIAL. FILL 4-GLOOP VIAL WITH 9-GLOOP VIAL. FILL LARGE VIAL. FILL SMALL VIAL WITH LARGE VIAL. DROP PIGEON. GET PIGEON. GET LANTERN. X AMULET. WAIT until there are 4 eyes open. ENTER ORACLE.

Antharia Revisited

W. SW. SE. E. U. E. SE. LIGHT LANTERN. GIVE LARGE VIAL TO SICKLY WITCH. GIVE WAX TO SICKLY WITCH. NW. W. D. GET ALL. W. NW. GET CLUB. DROP SMALL VIAL. DROP PIGEON. GET PIGEON. X AMULET. WAIT until 2 eyes are open. ENTER ORACLE.

Frigid River Valley

N. N. NE. GET FLY. SW. NW. SW. GIVE FLIES TO OTTO. GET SPYGLASS. OTTO, GIVE ME THE SPYGLASS. GET SPYGLASS. DROP PIGEON. GET PIGEON. U. U. N. W. NW. W. GET NOTEBOOK. N. E.

Banquet Hall

PUT LANTERN, SPYGLASS AND CLUB IN CAULDRON. READ NOTEBOOK. SAY the magic word found in the notebook. W. N. NW. NW. NW. NW. NW. NW.

The Flathead Treasures

  1. Sceptre
  2. T-square
  3. Violin
  4. Dumbbell
  5. Stock Certificate
  6. Screwdriver
  7. Lance
  8. Manuscript
  9. Zorkmid Bill
  10. Gaudy Crown
  11. Poison Flask
  12. Metronome
  13. Seaman's Cap
  14. Diploma
  15. Brass Lantern
  16. Unicorn Saddle
  17. Paper Fan
  18. Model of Frobozzco Building
  19. Easel
  20. Landscape
  21. Quill Pen
  22. Silk Tie
  23. Baseball Bat
  24. Spyglass

Zork Zero Scoring

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