This science fiction adventure is set in the year 2186. You, the pilot of a one-man craft, are out looking for black holes. Instead you find an alien ship, which you soon discover is teeming with life. There are creatures of all sorts aboard this vessel, from giant spiders to unicorns to grues. Some of the aliens you'll encounter were trapped here the same way you were, and several of them didn't survive. If you can survive and find all the crystal rods needed to propel the alien ship back to earth, you win the rank of Galactive Overlord. Good luck, because Zork author Dave Lebling has put quite a few tricky obstacles in your way.
Scoring: Points are awarded 25 at a time (except for the last action of the game for which you are awarded 50 points). Actions that win points are highlighted with quotation marks.
GET UP. GET LIBRARY. E. PRESS RED. PRESS BLUE. GET OUTPUT. READ SCREEN. (Check the mass detector output in the game package for the appropriate numbers.) COMPUTER, RANGE IS (value). COMPUTER, THETA IS (value). COMPUTER, PHI IS (value). COMPUTER, CONFIRM. SIT. FASTEN BELT. WAIT (until you arrive and are drawn towards the ship by a huge tentacle). UNFASTEN BELT. GET UP. E. GET ALL. W. OPEN DOOR. S. CLOSE INNER DOOR. WEAR SUIT. OPEN OUTER DOOR. "OUT."
EXAMINE SCULPTURE. PUSH FOURTH. PUSH TINY. "GET BLACK." U. CLOSE OUTER. OPEN INNER. U. DROP BLACK. N. W. N. E. THROW LIBRARY AT NEST. "GET RED." GET LIBRARY. W. S. W. S. OPEN INNER. D. CLOSE INNER. OPEN OUTER. D. D. S. SPIDER, HELLO. GIVE LIBRARY. "GET YELLOW." N. N. U. CLOSE OUTER. OPEN INNER. U. U. S. OPEN HATCH. D. PUT RED ROD IN SECOND SLOT. PUT YELLOW ROD IN YELLOW SLOT. GET SQUARE. U. N. D. N. W. N. W. S.
OPEN PANEL. PUT SQUARE IN SLOT. TURN COMPUTER ON. "GET GOLD." N. E. S. S. OPEN INNER. D. GET BASKET. CLOSE INNER. OPEN OUTER. AGAIN. OUT. TIE LINE TO HOOK. TIE LINE TO SUIT. W. "GET PINK." E. UNTIE LINE. IN. CLOSE OUTER. OPEN INNER. REMOVE SUIT. U. PUT PINK AND GOLD IN BASKET. U. S. S. E.
GET BLUE. DROP BLUE. GET RED. PUT RED UNDER SPHERE. EXAMINE DIAL. TURN DIAL TO 1. TURN DIAL TO 2. PUT OUTPUT ON SPHERE. "TURN DIAL TO 4." TURN DIAL TO 2. GET ROD. PUT BLUE IN BASKET. GET BLUE AND RED. W. S. WAIT (until a mechanical mouse appears). PUT RED ON TRAY. W. W. N. N. E. E.
WAIT. GIVE SUIT TO CHIEF. "POINT AT BROWN." (FOLLOW CHIEF and WAIT repeatedly until you are at Center of Warren.) D. CLOSE INNER. OPEN OUTER. W. W. GET VISOR. PUT BROWN IN BASKET. N. MOVE SKELETON. "GET VIOLET." PUT VIOLET IN BASKET. DROP BLUE. STAND ON DISK.
SEARCH BIN. AGAIN (until you see the green rod). "GET GREEN." N. W. N. W. GET GUN. "LOOK IN BARREL." GET SILVER. E. N. N. N. W. LOOK AT IMAGE THROUGH VISOR. "GET CLEAR." DROP VISOR. E. S. S. U. S. S. E. U. U. JUMP. PUT SILVER ROD IN SLOT. IN. "GET WHITE ROD." PUT WHITE IN SLOT. OUT. U. JUMP. SHOOT GUN AT DRIVE BUBBLE. AGAIN. AGAIN. D. PUT GOLD ROD IN SLOT. "IN."
PUT CLEAR ROD IN SLOT. PUT PINK ROD IN PINK SLOT. PRESS LARGE SQUARE. PUT BROWN ROD IN BROWN SLOT. PUSH SPOT. AGAIN. AGAIN. AGAIN. PUT VIOLET ROD IN VIOLET SLOT. PUSH VIOLET SPOT. AGAIN. AGAIN. PUT GREEN ROD IN GREEN SLOT. PUSH GREEN SPOT. AGAIN. PUT BLUE ROD IN BLUE SLOT. "PUSH BLUE SPOT" (50 points).