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Shogun title screen

Walkthrough by Bruce A. Smith

The world of Shogun is harsh and brutal. In the game, you play the role of Englishman John Blackthorne, and you must adopt the attitude of a Samurai in order to survive.

With Shogun, Dave Lebling took on the challenge of converting someone else's novel into a computer game. He did it well, keeping the flavor of James Clavell's original work while at the same time producing a challenging interactive story. The game is split up into scenes, which was necessary in order to maintain a story line. The only drawback is that this scene by scene format makes the game very linear.

Scoring: Five points are awarded for each action in quotation marks. There are 420 points possible in the game, but you can win without all of them.

Erasmus - 55 points

"TURN WHEEL TO STARBOARD." D. FORE. EXAMINE MEN. VINCK, GO ON WATCH. GINSEL, GO ON WATCH. MAETSUKKER, GO ON WATCH. "GET MAETSUKKER." AFT. AFT. PORT. "OPEN DESK." GET KEY. UNLOCK CHEST. OPEN CHEST. GET MY RUTTER. "WRITE IN RUTTER." PUT RUTTER IN CHEST. OUT. STARBOARD. ASK ROPER ABOUT APPLE. ASK BACCUS ABOUT APPLE. "GET APPLE." OUT. "EAT APPLE." AFT. SEARCH DESK. "OPEN DRAWER." GET FLAGON. "GIVE WATER TO CAPTAIN." FORE. FORE. U. UNTIE WHEEL. WAIT (until lookout spots reef). TURN WHEEL TO PORT. STRAIGHTEN WHEEL. "RING BELL." WAIT (until foresails are torn away by storm). FORE. "MEN, FIX SAIL." U. WAIT (until you see a break in the reef). TURN WHEEL TOWARD BREAK. TURN WHEEL TO PORT. AGAIN. TURN WHEEL TO STARBOARD. AGAIN. VINCK, HELP ME. WAIT (until the strait narrows and turns to port). "TURN WHEEL TO PORT."

Anjiro - 20 points

EAT FOOD. EXAMINE CRUCIFIX. POINT AT TRAY. I. "EAT FOOD." WEAR CLOTHES. OPEN DOOR. E. WEAR BOOTS. E. E. "FIGHT MEN." AGAIN. AGAIN. E. EXAMINE YOUNG MAN. ENGLISH. HOLLAND. "YES." E. E. GET IN BOAT. GET OARS. E. E. U. "U."

Yabu - 10 points

I AM JOHN BLACKTHORNE. I SAILED FROM HOLLAND. I'M THE PILOT. "THROUGH MAGELLAN" GET CRUCIFIX. "THROW CRUCIFIX." BOW.

Pit - 25 points

WAIT. U. WAIT. GET STRAW. WAIT. "GET LADDER." ATTACK SAMURAI. "AGAIN." WAIT. WAIT. U. "OMI, HAI." "LIE DOWN." WAIT. N. N. REMOVE BOOTS. REMOVE CLOTHES. GIVE CLOTHES TO MURA. GIVE BOOTS TO MURA. GET IN BATH. "WASH"

Rodrigues - 20 points

EXAMINE OLD MAN. NO. NO. YES. "TRINITY HOUSE." "50 DEGREES N." "TELL RODRIGUES ABOUT ERASMUS." GET IN BOAT. EXAMINE ARCHER. AGAIN. "TELL RODRIGUES ABOUT ARCHER." U. WAIT. AFT. PORT.

Voyage to Osaka - 55 points

UNTIE LINE. FORE. "GRAB GUNWALE." "POINT TO OARS." "MEN, ROW." AFT. TAKE HELM. EXAMINE RODRIGUES. TURN WHEEL TO STARBOARD. GET OAR. "THROW OAR." WAIT. "DROP ANCHOR." FORE. LOWER SKIFF. GET IN SKIFF. "AGAIN." AGAIN. E. OUT. S. S. S. N. "SEARCH CLIFF." D. GET KIMONO. WATCH YABU. AGAIN. AGAIN. TEAR KIMONO. "TIE STRIPS TOGETHER." "POINT TO LOINCLOTHS." LOWER ROPE. "SEARCH CLIFF." "POINT TO LEDGE." WAIT. WAIT.

Toranaga - 15 points

BOW. "SIT." WAIT. AGAIN. AGAIN. POINT AT ALVITO. "SAY TEKI." WAIT. "GO TO ALVITO." WAIT.

Prison - 30 points

E. HIT MAN. AGAIN. "AGAIN." GET GRUEL. EAT GRUEL. WAIT. AGAIN. EXAMINE PRIEST. "SPEAK SPANISH." ASK PRIEST ABOUT TORANAGA. ASK PRIEST ABOUT JAPAN. ASK PRIEST ABOUT JESUITS. "PRIEST, TEACH ME JAPANESE." AGAIN (six times). WAIT. "GET IN LINE." WAIT. WEAR CLOTHES. E. WAIT. AGAIN. W. "DUCK." EXAMINE YABU. "GET IN PALANQUIN."

Mariko - 15 points

"KONNICHI WA." IN PRISON. EXAMINE MARIKO. "WINK AT BOY." WAIT. AGAIN. AGAIN. "ASK MARIKO ABOUT PREDICTION."

Escape - 65 points

W. N. "EXAMINE FIGURE." S. WEAR SANDALS. E. WAIT. "EXAMINE KIRI." WAIT. S. S. WAIT. AGAIN. "ACT SILLY." "GET PARCHMENT." "GIVE MESSAGE TO KIRI." S. S. S. S. S. "S." GET UP. GET IN LITTER. E. (The city streets of Osaka are a maze that change every time you enter them. The exit from the city is to the right of the screen. Start making your way there. Eventually, you will be ambushed.) GET OUT. "PROTECT MARIKO." WAIT. AGAIN. GET UP. STOP MAN. "AGAIN." WAIT. AGAIN. (Continue through the maze until you find a fish symbol. This is where reinforcements join you, and you get five points. Make sure you enter this spot before you leave the city.) YES (To Mariko). E. E. YES. "HELP MARIKO." "MIZU." WAIT. "THROW LARGE KNIFE AT MAN." DUCK. GET SMALL KNIFE. "THROW SMALL KNIFE AT GRAY." GET UP.

Earthquake - 20 points

WAIT. WAIT. ROLL. "GET TORANAGA." WAIT. ENTER FISSURE. "LIFT MARIKO OUT." CLIMB OUT. WAIT. WAIT. "GIVE SWORD TO TORANAGA." "PISS IN FISSURE."

Journey to Yedo - 15 points

REMOVE KIMONO. REMOVE SANDALS. REMOVE SOCKS. DROP ALL. ENTER BATH. AGAIN. "WASH MARIKO." WAIT (until Yoshinaka enters and leaves your room). E. WAIT (until Yoshinaka goes to his room). N. W. "KISS MARIKO." E. S. "W."

Ochiba - 15 points

"CHECK SWORDS." BOW. GREET OCHIBA. YES. "GIVE BLOSSOM TO OCHIBA." NO. "I AM A SAMURAI." WAIT. WAIT. WAIT. WAIT.

Departure - 5 points

WAIT. KILL CAPTAIN. AGAIN. AGAIN. AGAIN. "AGAIN." WAIT. WAIT. WAIT.

Soppuku - 5 points

N. KISS MARIKO. S. WAIT. E. S. WAIT (six times). "HELP MARIKO."

Ninja - 30 points

S. "ASK YABU ABOUT PLAN." YES. FOLLOW YABU. AGAIN (five times). "HIDE (ten points)" WAIT. N. YES. YES. S. S. W. WAIT (until Mariko enters). "GET MARIKO." "SHOOT NINJA." E. CLOSE INNER DOOR. N. CLOSE INNER DOOR. N. N. CLOSE SOUTH DOOR. LATCH BOLT. AGAIN. AGAIN. KICK BALCONY DOOR. AGAIN. KICK BOTTOM. AGAIN. OPEN BALCONY DOOR. N. S. "BLESS MARIKO." WAIT. G. G. G.

Yokohama - 5 points

WAIT. WAIT. WAIT. WAIT. EXAMINE VINCK. "BURY VINCK."

Aftermath - 15 points

OPEN SCROLL. "READ SCROLL." BUILD ANOTHER SHIP. WAIT. NO. "YABU LET IN THE NINJA." "I AM KASIGI YABU." WAIT. WAIT.

Map

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