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Sherlock: The Riddle of the Crown Jewels

Walkthrough by Bruce A. Smith

In this interactive quest you play the role of Sherlock Holmes' assistant Dr. Watson. Professor Moriarty has stolen the crown jewels and left behind a trail of riddles designed to lead Sherlock and you into a trap. You'll search through the landmarks of London in the pursuit of further clues and eventually come face to face with Moriarty himself. You'll need to have a little bit of the detective in your blood to solve this one.

221-B Baker Street

KNOCK ON DOOR. U. N. GET NEWSPAPER, PIPE AND SLIPPER. SHOW NEWSPAPER TO HOLMES. DROP NEWSPAPER. WAIT. READ PAPER. (The clue paper refers to the Westminster Abbey and the tombs of three famous people there.) WAIT. W. GET ALL. E. S. D. N. GET BOOK. S. OPEN DOOR. E. LIGHT LAMP. OPEN BAG. PUT AMPOULE IN BAG. S. E. E. NE. WAIT UNTIL 8:00. Y (until then). N. E. LIBRARIAN, BE QUIET. READ OLD BOOK. OPEN OLD BOOK. READ OLD BOOK. W. S. BLOW WHISTLE. AGAIN. GET IN. WESTMINSTER. OUT.

Broad Sanctuary

E. S. SE. GET ALL. NW. OPEN DOOR. S. W. READ SIGN. E. N. N. EXAMINE TOMB. OPEN PACQUET. GET GREEN. PUT GREEN ON TOMB. RUB GREEN WITH CRAYON. GET GREEN. E. S. NE. W. EXAMINE TOMBS. GET WHITE. PUT WHITE ON HENRY TOMB. RUB WHITE WITH CRAYON. GET WHITE. E. N. EXAMINE TOMB. GET ORANGE. PUT ORANGE ON TOMB. RUB ORANGE WITH CRAYON. GET ORANGE. W. N.

Evangelist Chapel

LOOK. HOLD GREEN OVER CANDLE. TURN GREEN OVER. HOLD WHITE OVER CANDLE. TURN WHITE OVER. HOLD ORANGE OVER CANDLE. TURN ORANGE OVER. (These riddles give you hints on where and how to find six jewels hidden throughout London.) DROP PACQUET AND CRAYON. DROP ORANGE, WHITE AND GREEN. W. SW. W. NE. SE. OPEN BLUE. GET COTTON. PUT COTTON IN EARS. U. WAIT UNTIL 10:00. GET SAPPHIRE. AGAIN. AGAIN. D. NW. W.

Birdcage Walk

EXAMINE TELESCOPE. BARGAIN WITH MAN. AGAIN. BUY TELESCOPE. NW. NE. NE. READ RELIEF. EXAMINE NELSON THROUGH TELESCOPE. N. E. E. S. W. ASK SHERMAN ABOUT PIGEON. ASK FOR PIGEON. E. N. W. W. S. SHOW RUBY TO PIGEON. PIGEON, GET RUBY. DROP PIGEON. DROP TELESCOPE. S. E. D. GET OAR. U. W. N. N. N. W.

Marylebone Road

GET TOBACCO. PUT TOBACCO IN PIPE. OPEN MATCHBOOK. GET MATCH. LIGHT MATCH. LIGHT PIPE. DROP MATCH, BOOK AND LAMP. N. W. EXAMINE STATUES. EXAMINE GUY. GET TORCH. LIGHT CLUE PAPER WITH PIPE. LIGHT TORCH WITH PAPER. EXAMINE CHARLES. GET HEAD. MELT HEAD WITH TORCH. GET GEM. E. EXAMINE STATUES. EXAMINE WILLIAM. (Note the year 1066.) S. GET LAMP. E. S. E. S.

Convent Garden

GET HAT. GET STETHOSCOPE. GET COTTON. DROP COTTON. WEAR STETHOSCOPE. LISTEN TO GIRL. (If the heartbeat is too slow OPEN BROWN. GET YELLOW. GIVE YELLOW TO GIRL. If the heartbeat is fast GET ORANGE. GIVE ORANGE TO GIRL.) REMOVE STETHOSCOPE. S. E. S. PUT OAR IN OARLOCK. ENTER BOAT. GET ANCHOR. S. ROW E. AGAIN. DROP ANCHOR. EXAMINE BRIDGE. WAIT UNTIL 8:45. GET MOSS. GET ANCHOR. ROW W. AGAIN. N. OUT. E. E. N.

The Monument

READ PLAQUE. NW. NW. W. S. W. ASK SHERMAN ABOUT RUBY. E. N. E. EXAMINE URCHIN. GIVE SCHILLING TO URCHIN. URCHIN, GET KEYS. N. EXAMINE OPAL WITH GLASS. EXAMINE EMERALD WITH GLASS. EXAMINE RUBY WITH GLASS. EXAMINE SAPPHIRE WITH GLASS. GIVE RUBY, OPAL, SAPPHIRE AND EMERALD TO GUARD. N.

Bank of England

WEAR STETHOSCOPE. LISTEN TO DOOR. TURN DIAL RIGHT. AGAIN. TURN DIAL LEFT. TURN DIAL RIGHT. AGAIN. REMOVE STETHOSCOPE. DROP STETHOSCOPE. W. EXAMINE BOXES. OPEN BOX 600. (You know this because the clue you got from Newton's tomb said to subtract the conquest from the fire. The conquest refers to the statue of William the Conquerer in the wax museum and the year 1066. The fire refers to the great fire mentioned at the monument and the year 1666. Subtract 1066 from 1666 and you get 600.) GET TOPAZ. EXAMINE TOPAZ THROUGH GLASS. E. S. W. W. S. S. SW. W.

Diogenes Club

ASK BUTLER FOR MYCROFT. GIVE RING TO BUTLER. (Note the password which is different each game.) E. BLOW WHISTLE. AGAIN. GET IN. TOWER. GET OUT. E. E. SAY (the password you just got). N. N. SE. U. GET WEAPON. D. NW. NE. EXAMINE KEG. HIT BUNG WITH MACE. LOOK IN KEG. WIGGINS, GET GARNET. EXAMINE GARNET THROUGH GLASS. SW. E. D. WEAR ARMOR. U. W. S. S. S. GET PADDLE. PULL CHAIN. S. GET IN. GET ANCHOR. S. PADDLE W. AGAIN. AGAIN. N. GET OUT. REMOVE ARMOR. E. E. D.

Swan Lake

GET AMPOULE. PUT AMPOULE IN HAT. WEAR HAT. W. WAIT. AGAIN (until 2:00 a.m. on Monday). ASK FOR AKBAR. SWORDFISH. GIVE GARNET TO AKBAR. GET HAT. GET AMPOULE. TAKE BREATH. OPEN AMPOULE. UNTIE HOLMES. TIE AKBAR AND MORIARTY. GET ALL. UNLOCK DOOR WITH KEY. OPEN DOOR. N. BLOW WHISTLE. AGAIN. GET IN. PALACE. OUT. SHOW JEWELS TO GUARD.

Sherlock Scoring

Map

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