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The Lurking Horror

Walkthrough by Bruce A. Smith

The Lurking Horror is a horror story in the tradition of H.P. Lovecraft. There are grotesque monsters with inconceivable purposes lurking around every corner, and you will have to deal with several of them. Although the subject matter is unusual for an Infocom game, the conundrums you will face will feel familiar.

Scoring: There are a total of 100 points awarded in 5 point increments. Actions that give you points are highlighted with quotation marks.

Terminal Room

EXAMINE HACKER. ASK ABOUT KEYS. ASK FOR KEY. S. W. OPEN REFRIGERATOR. GET CARTON AND BOTTLE. OPEN MICROWAVE. PUT CARTON IN MICROWAVE. EXAMINE CONTROLS. PRESS HI. PRESS 4. PRESS 0. PRESS 0. CLOSE MICROWAVE. PRESS START. DROP ASSIGNMENT. WAIT. WAIT. OPEN MICROWAVE. GET CARTON. E. PRESS UP. N. GIVE CARTON TO HACKER. "ASK FOR MASTER KEY." TURN ON PC. LOGIN 872325412. PASSWORD UHLERSOTH. CLICK BOX. AGAIN. READ PAGE. CLICK BOX. AGAIN. AGAIN. AGAIN. D. N. "GET STONE." WAIT (five times). S. PRESS UP. S. PRESS 1. OPEN PANEL. GET LIGHT. READ GRAFFITI. AGAIN. AGAIN. N. D.

Basement

W. GET ON LIFT. TURN LIFT ON. E. E. E. TURN ON LIGHT. MOVE PALLETS. AGAIN. AGAIN. AGAIN. TURN LIFT OFF. GET OFF LIFT. W. GET ALL. WEAR GLOVES. E. "E." PRY COVER WITH BAR. "D." N. D. GET KNIFE. U. S. U. W. W. W. W. W. D.

Subbasement

NW. OPEN LOCK WITH KEY. GET LOCK. OPEN HATCH. "D." E. OPEN VALVE WITH BAR. WAIT. WAIT. WAIT. "OPEN VALVE WITH BAR." CLOSE VALVE. EXAMINE RAT. E. E. EXAMINE WALL. PRY BRICK WITH BAR. PRY WALL WITH BAR. W. W. TURN LIGHT OFF. W. U. SE. U. E. E. OPEN DOORS. PUT BAR BETWEEN DOORS. "D." GET CHAIN. WRAP CHAIN AROUND ROD. LOCK CHAIN TO ROD. U. PUT CHAIN ON HOOK. GET BAR. U. U. PRESS UP. "D." D. W. W. U. S.

Infinite Corridor

GET CONTAINER. READ CONTAINER. E. (If the man using the floor waxer is here, WAIT until he goes away.) E. (WAIT for man to leave if necessary.) E. BREAK CABINET. GET AXE. W. CUT CORD WITH AXE. OPEN CONTAINER. WAIT. "POUR LIQUID ON FLOOR." DROP CONTAINER. U. "CLIMB ROPE." OPEN DOOR. N. U. GET PLUG. DROP PLUG. "GET PAPER." READ PAPER. D. S. LOWER LADDER. D. D. E. E. N.

Fruits and Nuts

D. SE. GET BOOTS. WEAR BOOTS. U. U. UNLOCK DOOR WITH KEY. OPEN DOOR. W. U. EXAMINE TREE. "DIG IN EARTH." GET HAND. D. "THROW STONE AT CREATURE." E. D. S. GET STONE. N. D. NW. U. S. S.

Chemistry Building

KNOCK ON DOOR. READ DOOR. DRINK COKE. READ SHEET. SHOW NOTE. S. EXAMINE VAT. READ LABEL. CUT PENTAGRAM WITH KNIFE. EXIT PENTAGRAM. MOVE BENCH. OPEN DOOR. "D." TURN LIGHT ON. OPEN DOOR. U. PUT HAND IN VAT. GET HYRAX. EXAMINE HYRAX. "GET HAND." PUT RING ON HAND. D.

Cinderblock Tunnel

N. U. W. W. U. GET FLASK. D. W. OPEN DOORS. PUT BAR BETWEEN DOORS. W. W. U. S. (If urchin is not here, look for him along the infinite corridor or the basement. After getting the bolt cutter, use map to return to basement.) SHOW HAND TO URCHIN. "GET CUTTER." N. D. E. E. D. N. W (six times). D.

Large Chamber

EXAMINE SLOTS. EXAMINE ROPE. "CUT ROPE WITH CUTTER." D. N. D. S. S. D. OPEN FLASK. "POUR LIQUID ON SLIME." UNLOCK DOOR WITH KEY. OPEN DOOR. S. OPEN BOX. UNPLUG COAXIAL CABLE. REACH INTO POOL. GET LINE. CUT LINE WITH AXE. AGAIN. AGAIN. GET LINE. "PLUG LINE INTO SOCKET." WAIT. "THROW STONE AT THING." GET STONE.

Map

Download the map for this game.

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